Jazz Creation Station Help Tiles View |
| Index | |
What does
this view do?
The tiles view contains your current tile set. The function of the Tiles View is to create blocks of tiles that you can arrange in the Layer View. |
The
Tiles Toolbar
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|
Keys
in the Tiles view
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Flip the current block in the x-direction. First grab a block with any of the block-grabbing keys or tools, then press F to make a mirror-image of it. Pressing F again will return the block to its original state |
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Toggle ilumination for tile under cursor. Tiles that have an event associated can be set to illuminate the surroundings when a level is played with an ambient light value smaller than 100%. Only tiles with an event that spawn an object in the game can illuminate the surrounding; the tile will not illuminate the surroundings, the object spawned by the event will have this property. |
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Change tile type for tile under cursor. First position the mouse over a tile in the tiles view, then press T to bring up a dialog with different tile types. These tile types can be used by the game for special effects. The tile type might not have effect in the game as some actions are hard-coded. |
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Start or stop grabbing a block at the current mouse position. The first time you press B the tile under the mouse cursor is marked as the start tile of the block. Move the mouse around to highlight the block that you want, press B again to stop grabbing the block. |
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Change the default event
of the tile under the mouse cursor. First position the
mouse over a tile, then press the E key to bring
up a dialog with events. The event that you choose will
be associated with this tile. If the overlay mode for the
tiles view is set to Event you can see the
association in the tiles view. After you have selected an event for a tile, that event will become the active event. You can use the Shift+E key to copy this event to other tiles too. Using a default event for tiles is easy to mark certain graphics that always have a certain event associated with them, for example poles and springs. |
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Put the active event to the tile under the cursor. This key also associates an event with the tile under the cursor, but it doesn't use the event selection dialog, it uses the active event instead. You can set the active event using the E or Control+E keys. |
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Grab event under mouse cursor and make it the active event. First position the mouse over a tile with an event on it and press Control+E to grab that event as the active event. You can then use Shift+E to copy this event to other tiles. |
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Create a 1-by-1 block containing an empty tile. |
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Create a 1-by-1 block containing the tile that the mouse is positioned over. First position the mouse on top of a tile in the tiles view, then press the Enter key to create a 1-by-1 block containing that tile. |
Mouse
Controls
You can use the left
mouse button to select blocks in the tiles view. Hold
down the left mouse button and drag around the tiles view
to select a block. The right mouse button brings up the tiles popup menu. |