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Speed
Move this slider to select the speed at which the
animating tile will loop through its frames. The
current speed will be displayed at the
right-bottom of the slider. The speed is
expressed in frames per second (fps).
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Ping-Pong animation
Toggle this check button to enable or disable
ping-pong animation of this animating tile. A
ping-pong animating tile first plays its frames
forward, then plays its frames backward and
loops. A normal animating tile will play its
frames forward and then loop immediately.
The name Ping-Pong comes from the fact that the
animation first goes forward (the Ping
part) and then returns (the Pong part).
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Frames to
wait between two animation cycles
This value holds the amount of frames that are
paused between animation cycles. During the
pause, the last frame of the animation will be
displayed.
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Random adder
amplitude for frame wait
This value is used to make the wait between
animation cycles semi-random. A random number in
the range [-1..1] will be multiplied with the
random adder amplitude value and added to the
amount of frames to wait between cycles. So, if
the amount of frames to wait is 10 and the random
adder values is 4, the animating tile will wait
anywhere between (10-4=) 6 and (10+4=) 14 frames
after each animation cycle.
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Frame wait
interval between Ping-Pong cycle
This value is
similar in operation to the frame-wait value
between animation cycles, but this value
determines the amount of frames to wait between
the Ping and the Pong part of a Ping-Pong
animation.
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OK button
Press this button to confirm the changes you made
to this animating tile's properties.
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Cancel button
Press this button to discard the changes you made
to this animating tile's properties.
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Help button
Press this button to display the help you
are reading now.
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